extends Control


# Called when the node enters the scene tree for the first time.
func _ready():
	
#	var table_dict : Dictionary = Dictionary()
#	table_dict["id"] = {"data_type":"int", "primary_key": true, "not_null": true}
#	table_dict["name"] = {"data_type":"text", "not_null": true}
#	table_dict["age"] = {"data_type":"int", "not_null": true}
#	table_dict["address"] = {"data_type":"char(50)"}
#	table_dict["salary"] = {"data_type":"real"}
#
#	var tab_fig := table_fig.new()
#	tab_fig.set_table_dict(table_dict).set_table_name("company")
	
#	var tes : Array = SqliteDb.select_all("company","name = 'Olga' and age = 30")
	
#	var tes :character_dao = GlobalContainer.get_obj("character_dao")
#	var cha :Character = tes.query_by_id(1)
	SqliteDb.delete_table_all_data("character")

	
#	print(c.get_property_list())
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
